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Topic: "KFS" engine demo (Read 168 times) |
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Putzpie
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"KFS" engine demo
« Thread started on: Jan 31st, 2009, 11:48pm » |
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Hey guys, I haven't posted in a while >_>.
So for about a week, I've been working on an engine for the game I want to make, at least a little bit every day, and I finally have my first demo of it. Now don't mind the graphics, cause those will be changed later.
There really isn't too much to do, except for shoot some balloons >_>. Really I'd just call this a beta. Anyway, controls are as follows. WASD = Movement Mouse/Left Mouse Button = Aim/Shoot E = Enter Doors F = Drop weapon(will probably be removed in later games/demos) Space = Pause(will probably change eventually) Shift = Run
I'm probably forgetting something, but if you push space, you can pause, and it'll show you the controls.
"Killan Fightan Shootan" demo
PS: Killan Fightan Shootan is the name my friend told me to give it, cause I didn't know what to name it <_<.
Eventually you'll be shooting zombies and shit, or at least that's what I've got planned.
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| « Last Edit: Feb 1st, 2009, 11:29am by Putzpie » |
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Putzpie
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Re: "KFS" engine demo
« Reply #1 on: Feb 9th, 2009, 4:01pm » |
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Made a new demo.
Added a ton of new stuff, like a shotgun, better looking character, physics fixes, a wall turret, and more.
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| « Last Edit: Feb 9th, 2009, 4:01pm by Putzpie » |
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Re: "KFS" engine demo
« Reply #2 on: Feb 15th, 2009, 7:23pm » |
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Pretty cool.
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Putzpie
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Re: "KFS" engine demo
« Reply #3 on: Feb 17th, 2009, 4:48pm » |
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New demo.
Linkage.
Added an SMG, enemies, random weapon spawns, item drops, etc.
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Putzpie
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Re: "KFS" engine demo
« Reply #4 on: Mar 25th, 2009, 4:33pm » |
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New demo. Starting my Stickman: VR Missions game.
Stickman: VR Missions beta 1
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